The educational material provides a comprehensive overview of the principles, history, technologies and applications of virtual and augmented reality. The student will gain theoretical and practical knowledge of imaging devices, development tools, current uses of XR and its direction.
Upon completion of the course, the student will have both basic and advanced knowledge of the history, principles and use of virtual and augmented reality. The student will understand the physiological and technical aspects of XR systems, and will be able to explain display technologies, motion tracking principles, and the architecture of AR/VR solutions. Gain an overview of XR application development tools, their advantages and limitations. The student will be able to analyse the different uses of XR in industry, education, healthcare or culture. As part of the competences, the student will be able to critically assess the quality of XR experiences, propose a technical solution for a specific problem and navigate current and future trends in this field. At the same time, he/she will learn the basics of ethical, safety and ergonomic aspects of using XR technologies.
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