103 – Immersive Technologies
Manuel Breitenfelder; Christian Kreiter; Franz-Philipp Kraushofer; Andreas D. Hartl
Annotation

Immersive technologies are a set of tools and platforms that create or enhance experiences by immersing users in a virtual or augmented environment. Technologies such as Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) promote immersion due to their interactive nature. This course explains the technological basis behind these immersive technologies and current hardware and systems. It also gives an overview of immersive content creation and interactive applications with their tools and standard workflow. Finally, selected applications demonstrate a broad field of utilization of immersive technologies, from entertainment to education and training, healthcare, and many, many more.

Objectives

After completion of this course, participants will be able to

- Understand the basic principles and technologies of AR, VR, and MR.

- Categorize AR, VR, and MR systems, distinguish their hardware characteristics, and thus make informed purchasing decisions.

- Identify and name tools and techniques for creating immersive content.

- Conceptualize the workflow for the development of immersive content and interactive applications.

- Name a variety of applications of immersive technologies in different industries.

Keywords
augmented reality, virtual reality, 3D graphics, visualization, interaction, content generation
Date of Creation
30.09.2024
Duration
20 hours
Language
English
License
ISBN
Literature
  1. Ralf Dörner, Virtual und Augmented Reality. 2nd Edition. Wolfgang Broll, Paul Grimm, Bernhard Jung. Berlin: Springer Vieweg, 11.11.2019. ISBN: 3662588609.
  1. Bernhard Preim. Interaktive Systeme: User Interface Engineering, 3D-Interaktion, Natural User Interfaces. Extended title. 2nd Edition. Raimund Dachselt. Berlin: Springer Vieweg, 24.04.2015. Volume 2. ISBN: 3642452469.
  1. Dieter Schmalstieg, Augmented Reality. 1st Edition. Tobias Höllerer. Boston: Addison-Wesley, 03.06.2016. ISBN: 0321883578
  1. T. Caudell and D. Mizell, Augmented reality: an application of headsup display technology to manual manufacturing processes," in System Sciences, 1992. Proceedings of the Twenty-Fifth Hawaii International Conference on, vol. ii, pp. 659-669 vol.2, Jan 1992
  1. Arvilab. [Online]. [Accessed 29.8.2024] Available: https://vr.arvilab.com/de/blog/combating-vr-sickness-debunking-myths-and-learning-what-really-works.
  1. Matt Duckham. GIS. A Computing Perspective. 3rd Edition. Qian (Chayn) Sun, Michael F. Worboys. 03.08.2023. ISBN: 9781466587199
  1. Rsna. [Online]. [Accessed 29.8.2024]. Available: https://pubs.rsna.org/doi/10.1148/rg.263055186
  1. Blender. [Online]. [Accessed 29.8.2024]. Available: https://docs.blender.org/manual/
    en/latest/modeling/meshes/structure.html.
  1. Mark Cummins, Paul Newman. Robots. [Online]. [Accessed 29.8.2024]. Available: https://www.robots.ox.ac.uk/~mjc/Papers/IJRR_2008_FabMap.pdf.
  1. Google. [Online]. [Accessed 29.8.2024]. Available: https://developers.google.com
    /ar/develop/geospatial.
  1. Dolby. [Online]. [Accessed 29.8.2024]. Available: https://www.dolby.com/experience/home-entertainment/articles/what-is-spatial-audio/#isspatialaudionoisecanceling.
  1. Nvidia. [Online]. [Accessed 29.8.2024].Available: https://blogs.nvidia.com/blog/what-is-photogrammetry/.
  1. Acm. [Online]. [Accessed 29.8.2024]. Available: https://dl.acm.org/doi/10.1145/2181037.2181040
  1. Blender. [Online]. [Accessed 29.8.2024]. Available: https://docs.blender.org/manual/en/latest/
    animation/constraints/interface/common.html.
  1. Blender. [Online]. [Accessed 29.8.2024]. Available: https://docs.blender.org/manual/en
    /latest/animation/introduction.html.