Oksana Shkurat
Objectives
Knowledge to be achieved after completing the course «Virtual Worlds Development»:
– concepts of extended reality, augmented reality, virtual reality, and mixed reality;
– technologies for extended reality (XR) application development;
– software tools for XR application development;
– platforms for rapid XR application development;
– software tools for creating XR application content.
Competencies to be achieved after completing the course «Virtual Worlds Development»:
– ability to develop an AR application based on plane tracking in Unity;
– ability to develop an AR application based on image tracking in Unity;
– ability to develop an XR application in Unity.
Keywords
Immersive Technologies, Extended Reality Development, Augmented Reality Development, Virtual Reality Development
Date of Creation
15.10.2024
Duration
20 hours
Language
English
License
ISBN
Literature
- Zeynep Tacgin, Virtual and Augmented Reality: An Educational Handbook. UK: Cambridge Scholars Publishing, 2020. ISBN: 9781527548138.
- Steven M. LaValle, Virtual Reality. Cambridge University Press, 2023. ISBN: 9781108182874.
- Unity Documentation. Unity User Manual 2023.2. Unity Technologies, 2024, 11 September. https://docs.unity.cn/Manual/
- ARKit Documentation. Apple Inc. 2024, 11 September. https://developer.apple.com/documentation/arkit/
- ARCore Documentation. Google Inc. 2024, 11 September. https://developers.google.com/ar/develop
- Blender Documentation. Blender 4.2 Reference Manual, 2024, 11 September. https://docs.blender.org/manual/en/latest/index.html
- Gimp Documentation. GIMP User Manual, 2024, 11 September. https://www.gimp.org/docs/